In short
- Atari got in touch after seeing my Goblintown work, and wanted a short looped video that marked their move into Web3.
- I built a greyscale desk full of old Atari kit and sent a centipede across it, bringing everything it touched to life.
- Every asset was modelled to be ultra accurate, because Atari fans know this stuff inside out.
Atari got in touch after they saw what I'd made for Goblintown. It turned out they were big fans of the goblins too, and what they liked about my work was that I understood the market and could adapt to whatever a community needed.
They were driving Atari X, the Web3 wing of the company, and wanted to work closely with me on a short looping video, something that said Atari was moving into the world of Web3.
Starting with Centipede
I'd be lying if I said this wasn't a dream job. I'm a keen gamer and I played on Ataris back in the day, so this was my chance to put my own spin on a classic.
I took Centipede as the base. The scene would be a computer lab desk covered in old Atari games, stationery and bits of kit, all of it in greyscale. Then a centipede would crawl in from the corner of the screen and walk across the desk, bringing everything it touched to life. A nod to Atari's rebirth in Web3.


Built for people who know
The assets were made to be ultra accurate. I knew a passionate, hardcore audience would be casting their eyes over every console and cartridge, so nothing on that desk could be roughly right.


The final scene
In the final scene I added a few things Atari fans would pick up on, the grid lines, the asteroids and the mushrooms popping up from the original Centipede game. The centipede weaves between them and brings the scene to life as it goes.





